I really felt the connection between Delilah and Henry as well, very well acted and the amount of dialog choices was plentiful enough to feel like you are actually influencing the conversation. I found his story at the beginning heartbreaking, but enough to bring you up to speed, and the dialog/story options were and interesting feature, though I have a feeling all roads lead to Rome, so to speak. I found myself easily falling into the protagonist Henry's shoes as he is a bit like me, though considerably older, (and in terms of hobbies I'd probably be more like Brian Goodwin). Now, if you read my review of Gone Home, you will know what matters most to me in this interactive story experience is just that: the story. That being said there is a reasonable amount of environmental obstacles that you need to traverse, and they are perfectly reasonable and flow well with navigation. Let me jump on things that look jump-onable, ♥♥♥♥♥♥♥it. Its environments are built well and I found that it was fairly easy to navigate if you've read a map before, (I turned off the player indicator for ♥♥♥♥♥ and giggles/to test my navigation skills) though I am not a fan of only contextual jumping. Anyways, Firewatch is beautifully rendered and colored, and does a bang-up job capturing the midwest with an art style that isn't too samey, even as you walk through trees, trees, and more trees.
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By the way, that composer, Chris Remo, really knows how to create atmosphere with a limited but soulful instrumental palette. Now, despite being of the same genre, unimaginatively titled "walking simulator" by some (which i think is biased and has a negative connotation out of the starting gate) and having the same musical composer, this title and Gone Home are succinctly different. And, may I say, it was most certainly worth it.
No, I was actually sick, and didn't have much better to do. I may or may not have also called out of work to play it on release. Having just played Gone Home (another interactive storytelling experience) just yesterday, I immediately preordered this game, and pre-loaded Having just played Gone Home (another interactive storytelling experience) just yesterday, I immediately preordered this game, and pre-loaded it.